Occasionally, problems can occur even from the very beginning. You start the game in the Adventurer's Guild of the town of Skara Brae, located on Main Street. With the help of the maps you shouldn't have serious problems though. We will make haste while the gods yet smile upon us. The walkthrough also includes embedded Youtube videos that demonstrate successful gameplay, along with commentary on those videos to explain the analyses used and the decisions being made. At last we have breached the defenses and entered the castle from the courtyard on the east wall. Ghaklah tells us this refers to a room at the end of a snake-like maze of corridors. He was provided with a flat, silver circle that matched the ones stolen by the cursed rogue. We fought, desperate for our lives, and finally bested the foul thing. The innkeeper will send you to his cellar to get some bottles yourself. Go, and take with thee the journal of a brave knight, and the prayers of an old man. May the evil, villianous rogue burn in Hell! The rogue's nose twitched when we discovered it. This is a nasty dungeon. Only one thing rankles -- the rogue has disappeared, taking with him the silver shapes. I fear this may be the end of our glorious quest, to be doomed to wander in this hellish place until the last of us is slain, or driven mad by the ever-present mouths. The access to level 4 will then appear at 3E/9N. Climb down to level 3. Lay on! The Bard's Tale IV:Barrows Deep Video Game Walkthrough. We entered Mangar's domain by ascending the stairs in the third level of the sewers, and using the key of onyx. Why do the gods indulge in these curious humours, and reward and punish at such chaotic random? "The hand of time writes and cannot erase.". The Bard's Tale IV:Barrows Deep Video Game Walkthrough. With this information you can go back to the surface. Some information might be viable cross-platform, but some will not. Teleportation magic enabled us to leave the witch king's locked chambers. First go to 2E/20N and take the Silver Triangle. I write from within the gates of the wizard Kylearan's Tower, where we were teleported after the battle. We have encountered a merchant, a filthy merchant who tried to sell us a key! Next, visit Harkyn's Castle. Go to the teleport at 1E/20N and make your way via the new doors to the hole leading up in the very southwestern corner. A few blows and the golem splintered into tinkling shards. No mere cache of fine drink in dusty bottles and skins in this cellar -- 'tis rather an extensive maze of corridors oozing niter and slime. This is also a very good place to visit more often to get lots of experience points, as long as your characters can handle the mass of enemies. The path thou must follow doth with danger abound. We will enter the tower and demand an explanation for our presence here. We move on. You've read the general hints and think your characters are strong enough to go underground? Now step on the field at 3E/20N. Once again we are challenged to the utmost of our abilities, and emerge not unscathed. Here we rest, and prepare for the morrow. The entrance corridor leads into a great hall which has two doors each to the North and to the South. "Pass the light at night." Every game that sells well deserves a sequel, and here it is -- THE BARD'S TALE II: THE DESTINY KNIGHT. As he prepares the spell, I can but reflect that no man could wish to die in better company. I am further advised that to enter a dungeon prematurely is to court destruction. The barkeep requires gold to loosen his tongue, and delights in pouring forth cryptic drivel. We hastily returned to our lodgings, to prepare for our next task, to challenge the Mad God in his lair. The Bard's Tale IV > General Discussions > Topic Details. Bard's Tale Online - a fan-made site for information, resources and downloads of the 80's and classic cult hit RPG trilogy, The Bard's Tale. You hear a faint whisper, and strain your ears until you barely make out the words: Official Solution from Interplay Productions, [NES] Bard's Tale Guide, by Vic Stevenson, [ZX Spectrum] Bard's Tale Walkthrough (Hungarian). We are ready to challenge the vile wizard in his lair. The following part is a step-by-step guide mentioning the things you have to do in the dungeons in order to win the game and beat Mangar. Enter the teleport at 19E/1N, then the teleport at 19E/19N. Don't save game too often- you can't save the game at any time. 1. We have been constantly besieged since our entry into this noisome pit, and have borne many injuries. We press on. He extracted this information from a captured minion of the wizard's. We crawl forward, attacked at every turn, sustaining many injuries from sorceror's tricks.